Unreal Tournament

Unreal Tournament
Разработчик(и) Epic Games
Издатель(и) GT Interactive
Дизайнер(ы) Cliff Bleszinski, Steve Polge
Дата выпуска 26 ноября 1999
Жанр First-person shooter
Платформа Dreamcast, Linux,
Mac OS, Mac OS X, PlayStation 2, Windows
Движок Unreal Engine
Режимы игры Single player, Multiplayer
Версия 436 (Официальная)
451 (Неофициальная)
Носитель CD-ROM (2)
Рейтинг(и)

ELSPA: 15+
ESRB: Mature (M)
USK: not under 18

Системные
требования
смотри Системные требования
Управление Клавиатура, Мышь

Unreal Tournament, UT, (иногда называется как UT99 или UT Classic или UT1 в отличие от Unreal Tournament 2003, Unreal Tournament 2004 и Unreal Tournament 2007) - популярная компьютерная игра жанра Шутер от первого лица. Развитие игры Unreal от Epic Games, выпущенное в 1999 году под именем Unreal Tournament и фокусирующееся в основном на многопользовательской игре. Игра была выпущена в непосредственном соревновании с игрой Quake III Arena от id Software, которая вышла на 10 дней позже. Хотя Quake III Arena имел немного лучшую графику, характерный игровой процесс и широко настраиваемый движок, UT имел превосходный AI у ботов и альтернативный режим стрельбы "альтфайр" у каждого из видов оружия. Эта особенность привнесла больший элемент стратегичности в игру и широкое разнообразие игровых применений и мультиплейерных возможностей.

Так же как и в изначальном Unreal, лёгкость, с которой игроки сами могли создавать моды на базе игры явилась ключом к длительной популярностиUT. Также, UT был усовершенствован в плане дружественности к модификациям, по сравнению со своим предшественником, путём добавления мутаторов таких как Sniper Arena, Instagib, BunnyTracks, MonsterHunt, Jailbreak и так далее. Далее, UT "Кланы", или игровые команды, и большое количество клановых и фан-сайтов, посвящённых UT продолжают поддерживать популярность Unreal Tournament даже и через 6 лет после выхода игры.


Содержание

Игра

Unreal Tournament имела огромный успех среди играющих через интернет и была награждена различными наградами "Лучшая игра года". Компания Epic Games выпустила пять Bonus Packs, состоящих из бонусных карт, мутаторов, моделей игроков для Unreal Tournament. Первые два из них, вместе с патчем до версии 432 были собраны под одной упаковков в издании, названном Unreal Tournament Game of the Year Edition (называемом ещё UT GOTYE или UT GOTY для краткости).

К сожалению, патч версии 436 и GOTY-версия имели версию файла de.u, не совместимую с версией, входящей в состав Bonus Pack 2 и которая была на многих интернет-серверах (так как они устанавливали Bonus Pack 2 после установки патча 436), что означало для желающих играть в интернете после установки патча 436 или GOTY необходимость либо удалить из своего UT все упоминания о de.u, либо переустанавливать Bonus pack 2. Издание Game of the Year также содержало на втором CD набор текстур высокого разрешения (1024x1024) и некоторое количество популярных модов, созданных энтузиастами, например Rocket Arena и ChaosUT.

Консольные версии

UT также вышел на Dreamcast в 2000 и на PlayStation 2 в 2001. Обе версии поддерживали одновременную игру до 4 игроков на одном экране, разделённом на 4 части. Версия на Sega Dreamcast имела поддержку игры до 8 игроков в режиме "онлайн" с возможностью игры через интернет, тогда как PlayStation 2 такого не имела. Некоторые известные игроки в UT делали свои первые шаги именно на Dreamcast, уже позже переходя на PC-версию.

Сиквелы

Epic Games имела очень амбициозные планы для сиквела, следующего за успешным первым Unreal Tournament. Хотя работа над новым движком игры и режимом deathmatch была сделана достаточно быстро, предстояло еще много работы над многими другими сложными в исполнении игровыми режимами вроде Assault и Onslaught, в которых появилась техника. Как результат, в 2002 году была выпущена упрощенная версия Unreal Tournament 2003, после чего разработчики занялись доработкой режимов Assault и Onslaught для UT2003(работа над ними затянулась до 2004 года). Кроме этого, разработчики занялись исправлением недостатков, которые геймеры нашли в UT2003.

Unreal Tournament 2003 в основном получил положительные отзывы, но не приобрел такой же популярности, как его предшественник. Одной из пичин стала увеличившаяся конкуренция со стороны таких игр, как Halo: Combat Evolved, Operation Flashpoint, Tribes 2, Battlefield 1942, и серии Grand Theft Auto, поднявших требования к шутерам за счет добавления в них техники.

Переработанный UT2003, из-за множества дополнений и изменений в итоге превратившийся в Unreal Tournament 2004, имел полный коммерческий успех и большую популярность среди геймеров, полностью оправдав ожидания своих создателей, особенно игровой режим Onslaught с техникой. Также не были обделены и игровые консоли - для Xbox были изданы Unreal Championship и Unreal Championship 2, эти игры были больше приспособлены к геймпадам. Новейшая часть серии, Unreal Tournament 2007, появится в продаже в начале 2007 года.

Интеллект ботов

UT is known and widely praised for its A.I.. The player can choose a skill level (anywhere from "Novice" to "Godlike") for the bots to use in both single player and multiplayer games. In the multiplayer portion, bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth. Furthermore, UT also implements an "auto-adjust skill" option that, when toggled, automatically adjusts the bot's A.I. skill level to the players current performance.

UT programmer Steve Polge had earlier risen to fame by designing the Reaper Bot for the original Quake, the first computer-controlled deathmatch opponent of any kind.

Режимы многопользовательской игры

Одиночный режим

Although the game was mainly intended for multiplayer use, it also includes a single player game where they player must win many matches on preselected maps against predefined sets of bots eventually facing the current "Champion of the Tournament", Xan Kriegor. The maps are split into 5 sections, "deathmatch", "domination", "capture the flag", "assault" and "challenge". The first four sections are named after the game type played in them and after the first few maps of each are completed the next section unlocks. When all four of these sections are complete the challenge section unlocks. This section is deathmatch but with slightly different rules settings and leads the player through a number of tough matches before finally facing Xan himself.

Capture the Flag (Захват Флага)

In particular the Capture the Flag gametype has a larger following with both casual players and players competing on sites like ClanBase. The original proves to be more popular than in the sequels, with 52 teams competing in the Clanbase UT CTF Open Cup Spring 2006, compared to only 24 teams in the UT2004 CTF OpenCup Spring 2006. The question of which game is better or more popular has been the source of much heated debate on many fansites, including the official forums of both Unreal Tournament and its sequels.

Domination (Доминирование)

UT is also known for "domination", a unique-at-the-time gametype that pits teams against one another to maintain ownership of markers. Once these markers are held for a certain period of time, the team gains a point. This mode of gameplay was first seen as early as 1995 as a multiplayer mode called "king of the hill" in the game Marathon 2: Durandal by Bungie Software, but became popular thanks to its inclusion in UT, and was later adopted by other games, including, ironically, Bungie Software's Halo 2, under the name "Territories." It was also adopted by Metroid Prime Hunters as "nodes", and a variant can be found in the TimeSplitters series ('Zones').

Assault (Штурм)

Another mode unique to Unreal Tournament was Assault. Of the opposing sides, the attackers have to achieve objectives and pass through checkpoints within a certain time limit, while the defenders have to use fortifications and defenses to hold them back until time expires. Once time has expired, the opposing sides switch to see which team has the better time for completing the objectives.

It was said that many gamers bought Unreal Tournament solely because of the "Overlord" assault map, which simulated the famous World War II D-day beachhead assault on the Battle of Normandy. ("Overlord" however draws more influence from Juno Beach as Juno has the heavy gun batteries which the Omaha defenses lacked.) As it is, if players did buy the game soley for the sake of playing "Overlord", they'd have their work cut out for them: the map is the final map in Assault mode, which is also the last game mode to be unlocked, requiring quite a bit of playing to reach the "Overlord" map.

Although the original release of UT had a small selection of assault maps, there were many user-created maps, the most popular being the Assault Bonus Pack 4.18 which received the endorsement of UT designer Cliff Bleszinski. Because of time constraints, assault mode was removed from the follow up game, Unreal Tournament 2003, but was included once again in Unreal Tournament 2004 which was a superset of Unreal Tournament 2003.

Bunny Tracks (Заячьи следы)

Bunny tracks was originally a Mod for Capture the Flag, but has proved to become more popular than a normal mod. It has clans fully dedicated to it. The main objective is to Capture the flag, but it doesn't involve fragging. Each map normally features a series of jumps and ramps, where normally if you miss the dodge or jump, you will fall and restart from the beginning of the map. Many servers are fully Bunny Tracks servers, featuring thousands of maps, such as the i4games BT server.

Виды оружия

Unreal Tournament has a fairly large selection of weapons, and many more are seen in custom maps or inserted through custom mutators.

Each weapon is numbered, the numbers ranging from 0 to 9. Weapons can be selected by pressing the corresponding number on the keyboard. If the player has multiple weapons with the same number they can press the selection key multiple times to switch between them. The player can also select the next or previous weapon in the inventory, a function normally bound to the mouse wheel.

  • Слот 1
    • Impact Hammer: Assuming no mutators are in use, the player always spawns with this melee weapon, which is essentially a large pneumatic piston. The primary fire button charges the piston for a stronger thrust, often resulting in a shower of gibs if it hits. Primary Fire can also be used to rocket jump, with appropriate self-inflicted damage resulting. The Secondary Fire button makes the piston fire once every second or so. It also has the potential of deflecting oncoming projectiles. The Impact Hammer makes a distinctive noise and is easier to hear approaching. [1]
    • Chainsaw: A simple chainsaw. Primary fire holds the chainsaw out in front (like in Doom). Secondary fire swings the chainsaw, and if it connects, causes a headshot no matter where it hits. The chainsaw is not present in any of the standard maps but is available through the "chainsaw melee" (chainsaw replaces impact hammer in the starting weapon set) and "chainsaw arena" (chainsaws only) mutators. If the pickup is placed in a custom map then when it is picked up the player gets the message "It's been five years since I've seen one of these.", presumably a reference to the chainsaw in Doom.
    • Translocator: A personal teleporting device, see translocator section below.
  • Слот 2
    • Enforcer: A semi-automatic pistol . The enforcer is the default non-melee weapon; players always spawn with it, if no mutators are overriding. Primary fire fires the gun; for secondary fire, the character holds the gun "gangsta-style" (sideways), allowing for more rapid fire but decreasing accuracy. Picking up another enforcer (generally from an opponent's dead body) makes the player dual wield for greater firepower.
  • Слот 3
    • Bio-Rifle: A weapon that shoots green toxic goo; these gobs show a distinct ballistic arc and stick for a few moments to whatever surface they hit, before bursting and injuring anyone close by. Secondary fire allows the rifle to charge up to eight units of ammunition into one huge glob, whereas primary fire shoots only a single round. Though hard to use as a conventional weapon due to the behavior of its projectiles, it is useful as a defensive weapon, as the persistent globs can block paths.
  • Слот 4
    • Shock Rifle: One of Unreal Tournament's most distinctive weapons, the Shock Rifle, fires an instant hit laser beam with its primary fire. Secondary fire unleashes a plasma globe which has a larger size, but a finite speed. This globe can be shot with a primary fire blast to produce a powerful shockwave; this is called a "shock combo". Both globe and beam impart a lot of momentum when they hit, making this weapon ideal for blasting enemies off of ledges or into pits.
    • Enhanced shock rifle The enhanced shock rifle is an instant hit, instant kill weapon with unlimited ammunition. It lacks the normal shock rifle's secondary fire, and has an orange rather than blue beam. It is not in any of the standard maps, but is available through the standard Instagib mutator.
  • Слот 5
    • Pulse Gun: Equipped with a small rotating barrel on the front, this weapon produces a stream of plasma bolts. Its secondary fire produces a short-ranged beam of energy, which lacks the range of the plasma bolts but causes continuous damage.
  • Слот 6
    • Ripper: The Ripper fires disc-shaped razor blades. These discs will bounce several times off of walls, floors, ceilings, etc., before breaking up, allowing the user to shoot them around corners. With proper aim, they can also be used to decapitate ("headshot") foes. The secondary fire produces exploding discs which do not bounce. It is possible for the razor blades to rebound back on the player, causing injury and occasionally self-decapitation.
  • Слот 7
    • Minigun: A classic machine gun, this weapon has a rotating barrel which allows it to fire bullets with incredible rapidity. The primary fire produces an accurate stream of bullets, about 6 to 8 per second. The secondary fire is more rapid (12 or 14 bullets per second) but has a serious reduction in accuracy. It fires the same kind of bullets as the Enforcer. It also adds tracer fire.
  • Слот 8
    • Flak Cannon: Similar to a shotgun, but far more powerful, the flak cannon is a squat, huge-bore weapon which fires a burst of glowing, molten metal shards. It causes tremendous damage at close range, but its effectiveness drops off rapidly with distance. These shards will bounce off of any surface, which can enable players to hit other players around corners. The shards cool after about a second, losing their lethality. However, stepping on cooled but still existant shards will slightly damage players. The alternate fire ejects the entire flak shell instead of smashing it, which flies through the air and disintegrates on impact into a burst of shards.
  • Слот 9
    • Rocket Launcher: Probably the most versatile weapon in the game, the Rocket Launcher has five modes of fire. Pressing primary fire once releases a rocket. Holding it down allows the launcher to arm and store up to six rockets in its rotating barrel; when released, the rockets fire simultaneously in a spread pattern. Holding the secondary fire at some point during the loading process causes them to fire in a tight cluster instead of a spread pattern. By tracking an opponent with the crosshairs for a couple of seconds, the rockets become semi-guided. Secondary fire ejects a rocket as a grenade, which bounces and then explodes after a short time. Holding secondary fire readies up to six of these impromptu grenades for simultaneous release. Keep in mind that charged rounds cannot be held in reserve; once the weapon finishes loading its sixth barrel, it will release all its projectiles, regardless of whether the target or the wielder is ready to fire them.
  • Слот 0
    • Sniper Rifle: A high-power, instant hit rifle that can decapitate foes if aimed at their heads. The secondary fire activates the sniper scope, which zooms up to 8x magnification, allowing the player to see enemies a long way away. A score of Sniper Arena (sniper only) dedicated game servers and sniper clan sites have progated in all releases of UT. Community sites dedicated to UT snipers such as TSU - The Sniper Upstarts and SDA - Sniping Death Angels continue to thrive years after the original release.
    • Redeemer: A miniaturized nuclear warhead and launcher. The Redeemer's missile causes a gigantic explosion, the shockwave of which vaporizes players instantly. Primary fire sends the missile out unguided, but secondary fire allows the player to steer the missile via a nose camera. The player can detonate the missile either by pressing the button again, or by crashing it into something or someone. Unfortunately, the missile can be shot down without detonating it. Also, although the player is able to move while guiding the rocket, they cannot see what they are doing, making them an easy target. If the wielder is killed while guiding the rocket, it will be destroyed without detonating. If detonated at too close range, the redeemer will also kill the player, which is especially a problem in secondary mode if either trying to fire from a concealed location, or when tracking an enemy or group of enemies that end up getting too close to the player. The redeemer has a maximum ammo count of only two shots.

Translocator

The translocator is a small disc shot from a launcher. The player can then teleport to the disc's location, including in midair or on top of a high ledge. Three popular translocator techniques used throughout UT are telepunting, telesprinting and telefragging. In the single player campaign the translocator is a starting weapon in some game types. In practice sessions and multiplayer there is an option to enable or disable it.

Telepunting is a movement technique allowing for quick traversals of large open areas, reducing the likelihood of unwanted engagements. It is when the user "punts" the disc off the ground with a Shock Combo or a blow from the Impact Hammer. This trick is especially useful in Capture the Flag, as it allows for rapid flag-capture attempts without the long delay of traveling from base to base. This tactic is somewhat offset by the fact that players will drop the flag on translocation.

Telesprinting is using the translocator in rapid succession to move about the map faster.

The translocator is one way to perform a telefrag (fixed teleporters can also be used if present and player starts occasionally cause it as well), an instant death move in which the user translocates into the space occupied by another player. While this may seem unbalanced, it is usually only effective at close range and after a great deal of practice.

It must be noted, however, that the disc can be shot at by enemies. If the disc gets hit, it will malfunction, making it so the user of the disc will be killed if they attempt to translocate. So tactically speaking, it may be unwise to leave your translocator disc out in the open for extended periods of time.

Игровое сообщество

As of October 2006, there remains an active but dwindling UT online community with a couple thousand UT dedicated players online in multiplayer combat at any one time across approximately 1,000 servers located on every continent of the world.

Also dwindling are the leagues that once existed for competitive play. One such league, the Proving Grounds, was arguably the longest lasting and most respected gaming league for UT that ever existed. Unfortunately, the Proving Grounds closed its doors in 2004 to the dismay of many online clans who actively played in the United States based league.

One active Assault league called UTassault is European-based and provides a great community in which the best assaulters from around the world compete for the title of best assault clan. However, since it is European-based and all games must be played on European servers, non European assaulters have a very difficult time climbing the ranks due to excessive network latency.

Also in existence is the ProUnreal [2] league which was mainly started as a CTF league but has adopted some of the orphaned Proving Grounds competitors. This league is based in North America and includes newer Epic Unreal 'series games such as UT2003 and UT2004.

UT is an aging game, and many new players come and go. This may be due to several factors. First, a high skill level is needed to compete in many of the existing servers. Many of those who still play UT are or were at one time dedicated to the game much as a professional athlete would dedicate himself to his sport. Many of these players are very skilled, know the maps in and out, know the location and use of all secrets and powerups, and use weapons in ways that newer players would probably never discover. Second, many modern servers are heavily modified and require downloading the altered files, a task which can be very time consuming for players with slower connections. Third, because of the prevalent cheating in the game, the game engine has been modified multiple times to versions 436 and 451. This latest release came about by the joint efforts of the game's modding scene, united as UTPG.org, wanting to keep UT up to date after Epic Games stopped supporting the title. Clients can but do not have to apply this patch, as they can still connect to 451 servers while running version 436. A public beta of UTPG for the Mac platform has not been released, but is in development by developer Ryan Gordon, also known as Icculus, who is also responsible for the Linux port. Internal betas have been released to his testing group, Mac Ninjas, and Gordon has stated publicly that the project will be completed some day, although not by any fixed deadline as it is a volunteer effort. However as of October 2006, it appears that the UTPG project is dead. The UTPG website's last posting is dated from November of 2004.

By far the largest faction of the UT online gaming community is the European one, largely based (but not ending) at ClanBase, one of the largest online gaming community in the world which spans nearly all major online multiplayer games. There are also grass-roots gaming communities, which frown upon using the term "clan".

UT has also been kept alive thanks to its dedicated CTF community, consisting of a number of devoted players who have resisted both changes to the Unreal Tournament series and modern FPS titles. However, the game shows no signs of slowing down just yet. Due to the age and status of the game, it has proven to pose a steep learning curve for new players to the online community. Now thanks to new gametypes such as the "Spamcup" mod, now in its third season as a hosted cup on ClanBase and the TSU Potluck Tournament, hosted by Clan TSU - The Sniper Upstarts (dedicated Sniper Arena Community), a tournament also in its third season, new clans and players are encouraged to take part alongside seasoned veterans and regular players alike.

There are also more minor factions which support more particular communities. For example, PiPGN (the Primus Inter Pares Gaming Network) is an online gaming community supporting a very dedicated Sniper Arena community.

Лига MLUT

The Unreal Tournament community of Capture The Flag and Team Deathmatch began a league of their own. The site which was designed by UT players is a drafting league like the major leagues such as the NFL and NBA. In MLUT there are player sign ups and captain sign ups that are announced in the mainly used IRC by the UT community. After the signups each person is given a ranking based on salary. After salarys are posted, the picking begins. Each captain has a certain salary cap that they can not go over during the rounds of picking so one team cannot be "stacked" and have an unfair advantage. There have currently been 10 successful Capture the Flag seasons, the most recent season has just recently ended.

PUG Матчи

Many members of the Capture-the-Flag community enjoy playing pick-up game (aka PUG) matches. Normally, 10 people on an Internet Relay Chat (IRC) server channel change their nicknames, placing a designated letter in front of their names. (If the letter is y, then a Bigfoot would change his alias to y-Bigfoot). A program called the pugbot monitors the channel and when ten people have signed up, two people become captains (by typing in a designated command) and then draft the other players. The drafts normally proceed in a 1-2-2-2-1 order, with the first captain picking the first player and the second captain picking the next two players. The players then join a Teamspeak voice communications server and join the PUG server where they play a 5-on-5 best-of-three maps match. Like a clan match, players have assigned positions (ie, flag defense, offense, middle, front door defense, etc.) and teams try to cover their flag carriers. It's lots of fun. If you are new to pugging, you should investigate these servers:

irc.GameRadius.net -- home to the North American CTF community.
irc.Quakenet.org -- home to the European UT community.

For North American PUGs (and also, to meet the North American UT99 CTF community), come to irc.GameRadius.net and investigate channels #dopepugs (low activity), #mlut (moderate activity), #speedpug (125% game speed, high activity), and #thebrothel (moderate activity). Other channels exist for other game types such as Instagib and Sniper, and some channels are passworded. New North American players are advised to first try #speedpug where they are more likely to be welcomed by the other players. In Europe the IRC server is irc.Quakenet.org and you might try channels #ctfpug and #ut994funpug.

Several PUGs are set up every night. Although the pugs are open to the general public, players do need to have some minimum amount of skill and experience in order to play and to be welcome in addition to the voice comm program TeamSpeak, which means that you also need a headset--a pair of headphones with a boom microphone. Additionally, for all intents and purposes, you also need a high-speed, broadband Internet connection.

Frag Friday

Frag Friday is an event that often occurs on Friday nights in the North American UT CTF community. It was founded in response to the dwindling population of players who enjoy playing regular weapons CTF on custom (user-made) maps on public servers. The idea is that if everyone who enjoyed playing would come to a single server at a certain time, then they could play on a full server. So far it has proven to be a resounding success. Although it was originally founded by the Unreal Playground community, it has more or less migrated to the young Fraggers Pub community. Frag Friday has a festive atmosphere and many of the players enjoy chatting on Teamspeak voice comm, which is like a large group phone call. Server information is available at the Fraggers Pub webpage and discussion forum. Generally, people start coming to the server around 10-11 pm EST.

Системные требования

Microsoft Windows

  • Intel Pentium 200MHz or AMD K6 200MHz or better processor
  • 32MB RAM
  • DirectX 7.0 or higher
  • PCI Local Bus Video Card with 4MB VRAM
  • 300MB HDD
  • 4x or faster CD-ROM or 4x or faster DVD-ROM Drive
  • Windows 95

Mac OS

  • 200MHz 603-based processor
  • 64MB RAM
  • 120MB HDD
  • Mac OS 7.6

Mac OS X

  • G3 processor
  • 128MB RAM
  • 120MB HDD
  • Mac OS X 10.1.x

Linux

  • Pentium II with 3D accelerator card
  • 64MB RAM
  • XFree86 3.3.5 or newer at 16bpp
  • Video Card capable of 640x480 resolution
  • 550MB HDD
  • OSS compatible sound card
  • Linux kernel version 2.2.x

Модификации

As Unreal Tournament is an extremely popular game, many fans have taken the liberty of creating mods for the game. These range from slight changes on some aspects of gameplay (such as map voting) or to total conversions.

Selected mods and mutators for UT:

  • Map Vote - Lets the players vote on which map is to be played next.
  • UT Pure - An ongoing server side cheat project. Pure aims at eliminating illegal cheats such as a common rendering hook that can be used to create exploitations such as aimbots and radars. The latest version Pure7G has unfortunately been hacked by elite gamehackers, however the hack is not widely known and can be stopped when used in conjunction with UTDC v1.6, another hack protection.
  • Infiltration - tactical shooter modification, features very realistic gameplay in respect to modern warfare as a soldier on foot both in open areas and indoors
  • Strike Force - tactical shooter modification, featuring Special Forces versus Terrorists. Official maps are noted for meticulously detailed recreations of banks, condos, and offices.
  • Tactical Ops considered Unreal Tournament's equivalent of Half-Life's popular Counter-strike. Tactial Ops was later bundled and spun off into its own retail product which featured additional maps not found in the free download version.
  • Thievery UT - A mod based on the Thief game, but with a multiplayer game type featuring a Guard team and a Thief team. These teams have different equipment and abilities. The Thief team sneak around and tries to achieve objectives (generally involving stealing) while the Guard team must stop them. Thieves become translucent in shadow, to the point of being completely invisible in the dark. Since the style of play is vastly different to most other mods for Unreal Tournament and map knowledge is crucial, Thievery has a steep learning curve.
  • Action Realism - Players are realistically crippled depending on where they are shot. They also lose energy if they have open wounds, and must stop to apply bandages.
  • LeagueAssault - Mod created by the UTassault community to enhance the game of assault. Ironically the mod prevents many unaware new players from becoming assaulters, since they may have a difficult time connecting to servers with the mod active.
  • Monster Hunt - These are maps prefixed with "MH" . This is where you team up against varying sizes of monsters, ranging from small Pupae to Warlords & Titans. By killing these monsters you progress through the map. The hunt is ended by reaching the "Hunt Complete" area, in which the winner is chosen by the person with the most kills (or "frags" as they are known). One of the sites to visit the community of players is at Planet Monster Hunt Monster Hunt is one of the most active gametypes in UT, with many new maps/mutators still being created. A popular mutator that a lot of servers run with MH is UTJMH, which regenerates player's ammo/health making maps a lot easier to get through.
  • Strangelove - This mod gives you a nuclear missile launcher which can be fired two ways. First, you can fire it at your enemies like a standard weapon. Alternatively, you can ride a launched rocket around maps and control the direction and speed. Pilots can arm or disarm the nuclear warhead and jump off before crashing. An updated version also used is called RocketX.
  • BunnyTrack - These maps start with CTF-BT- or BT- , a movement game where you must jump on blocks, shoot targets, dodge up ramps, dodge crushers, press switches, etc., if you fail once you usually fall in lava/slime and go back to the start, you must get to the end and capture the flags.
  • Instagib - All players have high-powered Shock Rifles that can blow an opponent apart with a single hit and have unlimited ammo. This is the mod most played in online gaming, as it requires an extremely precise aiming skill. (Shock rifles are very slow on reload, thus one missed shot gives the enemy several seconds to aim.)
  • Excessive Overkill - High powered weapons, no Self Damage and the ability to self boost around the maps with varying weapons. Originally tested by CFH (Calibrated for Harm, originally Clan of the Flaming Hair), the oldest Excessive Overkill UT clan in existence.
  • ChaosUT - A weapon mod based on destructive, chaotic weapons such as gravity vortexes and flamethrowers. One of the most famous ChaosUT weapons are the Proxy Mines which are mines, shaped like a ball with a smiley face on it, which jump all over the map targeting enemy players and detonating themselves. http://www.chaoticdreams.org

Trivia

Внешние ссылки

Внешние ссылки на русскоязычные ресурсы

Шаблон:Unreal

 
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